Endless Curse Play nowPlay
Endless Curse · Beginner's Guide

Element Chart

Part 5 of 8

In Endless Curse, every skill has an element and every monster belongs to a race. Hit a race that's weak to your element and you deal more damage; hit one that resists it and you deal less. This is the full chart, with every number taken straight from the game.

01The basic rules

  • Super effective: damage ×1.6.
  • Resisted: damage ×0.6.
  • Barely works: ×0.3 (Poison against Undead).
  • Some monsters have two types (the Fire Skeleton Mage, for example, is Undead + Fire). The two multipliers are multiplied together, from ×0.3 at the lowest to ×2.4 at the highest.
  • When monsters hit you, race doesn't matter: it's always their base damage. Only the resistances on your gear can reduce it.

02Full element chart

Rows are your skill's element; columns are the monster's race or type. Anything not listed is ×1.

Skill elementHumanUndeadBeastInsectDragonFire-typeIce-typeLightning-type
Physical————×0.6———
Fire—×1.6×1.6×1.6×0.6×0.6——
Ice—×0.6×1.6—×1.6—×0.6—
Lightning———×1.6×1.6——×0.6
Poison—×0.3×1.6×0.6————
Shadow×1.6×0.6×1.6—————
Holy—×1.6×0.6—×1.6———

The last three columns are elemental types monsters can have: Fire-type monsters resist Fire, Ice-type resist Ice, and Lightning-type resist Lightning.

03Which monsters belong to each race

RaceCountFor exampleWeak to
Human7Shadow Assassin, Necromancer, Grisbon, ScathelockeShadow
Undead20Skeleton, Zombie, Skeleton Archer, Skeleton MageFire, Holy
Beast10Goblin, Elite Goblin, Minotaur, HobgoblinFire, Ice, Poison, Shadow
Insect8Fire Ant, Ice Ant, Antlion, Antlion HatchlingFire, Lightning
Dragon7Dragon, Wind Wyvern, Fire Wyvern, Water WyvernIce, Lightning, Holy

For every monster's race and where it shows up, see the bestiary.

04How dual-type monsters work

The two multipliers are multiplied together. A few real examples:

MonsterTypesFireIceLightningHoly
Fire AntInsect + Fire×0.96×1×1.6×1
Ice AntInsect + Ice×1.6×0.6×1.6×1
Frozen ZombieUndead + Ice×1.6×0.36×1×1.6
Fire Skeleton MageUndead + Fire×0.96×0.6×1×1.6
Ice Skeleton MageUndead + Ice×1.6×0.36×1×1.6
Fire GraveUndead + Fire×0.96×0.6×1×1.6

Take an Ice-type undead: Ice hits it for ×0.6×0.6 = ×0.36, barely a scratch. Switch to Fire and it's ×1.6.

05Which elements each class uses

ClassSkill elements
KnightPhysical ×12
SorcererFire ×4Ice ×4Lightning ×4
RangerPhysical ×8Poison ×4
NecromancerPhysical ×5Shadow ×6Poison ×1
BarbarianPhysical ×12
AssassinPhysical ×5Lightning ×1Fire ×2Shadow ×4
PaladinHoly ×12

The Knight and the Barbarian are all Physical, so only Dragons give them trouble. The Sorcerer's three elements cover for one another. The Paladin is all Holy and hits Undead and Dragons especially hard.

06Using it in a fight

  • Fire is strong against three races, Undead, Beasts and Insects, which makes it the most versatile element.
  • The Deep Cavern is full of insects and undead, so Fire and Lightning shine there, while Poison struggles most.
  • Fire-type monsters (like the Fire Skeleton Mage and the Fire Wyvern) resist Fire, so switch to Ice, Holy or Lightning against them.
  • Elemental damage % affixes on gear boost skills of that element; resistance affixes cut the damage of that type you take, up to 60%.
  • Weather also changes elemental damage. See How a run works: Weather.

To see which monsters each stage has, check the stage walkthroughs; the Endless Curse home page introduces the heroes and stages.

07FAQ

How much extra damage does a weakness give?

Super effective is ×1.6 and resisted is ×0.6; Poison against Undead is just ×0.3.

Which element is best?

Fire is strong against Undead, Beasts and Insects, making it the most versatile, but Dragons and Fire-type monsters resist it.

Do elements matter when monsters hit me?

No. Heroes have no race, so monsters always deal their base damage to you. What reduces it is resistance and armor from your gear.

How do monsters with two types work?

The two multipliers are multiplied together, from ×0.3 at the lowest to ×2.4 at the highest.