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Endless Curse · Heroes

Sorcerer Guide: Rune

Rune the Sorcerer (male)Rune the Sorcerer (female)

Rune the Sorcerer is the other hero you can pick from the start of Endless Curse. He has the highest attack multiplier of all seven heroes but the lowest HP, so you fight on the move and never let monsters get close.

01Overview

NameRune (Sorcerer)
How to getAvailable from the start
RoleRanged · Ranged caster of fire, ice and lightning
HP85
Move speed100
Attack multiplier×1.15
Starting skillFirebolt
Damage elementsFire Ice Lightning
UltimateFirestorm
Own legendaries15 items

02How to get the Sorcerer

Rune the Sorcerer is available from the start. The first time you play, the prologue, "La carta quemada", has you choose between the Knight and the Sorcerer. The other one is already waiting in town, and you can switch at the Campfire any time.

03Playstyle

The Sorcerer is the only hero with all three elements: fire, ice and lightning, four skills each. His starting skill, Firebolt, automatically shoots at the nearest enemy, so you can clear monsters from a distance right away.

Fire hits undead, beasts and insects for ×1.6 but is resisted by dragons and fire-type monsters. Ice and lightning fill that gap, and both hit dragons for ×1.6. Most Frost skills slow enemies, which makes them your safest way to stay alive.

Every skill casts automatically; you just move. Each level up, pick one of three cards: a new skill, an upgrade to a skill you have, or a stat boost. On top of your starting skill you can learn up to 4 more skills.

04The Sorcerer's 12 skills

The Sorcerer's skills come in three schools of four. When you level up, cards from the same school as skills you already know show up more often. Once a skill is maxed (Lv5), if you've taken the required stat upgrade card this run and its partner skill is at Lv2, a golden evolution card appears.

Pyromancy

Firebolt Fire

A fireball at the nearest enemy.

Evolves at max level → Fireball: take the "Power" upgrade card and get Fire Wall to Lv2
Fire Wall Fire

You leave a trail of flames behind you.

Evolves at max level → Burning Path: take the "Sprint" upgrade card and get Firebolt to Lv2
Hydra Fire

Summons a fire hydra that spits magma and burns.

Evolves at max level → Greater Hydra: take the "Reflexes" upgrade card and get Meteor to Lv2
Meteor Fire

A huge burning rock falls from the sky, crushes and sets the ground on fire.

Evolves at max level → Meteor Shower: take the "Power" upgrade card and get Hydra to Lv2

Frost

Frost Bolt Ice

A piercing shard that slows.

Evolves at max level → Ice Lance: take the "Power" upgrade card and get Frost Nova to Lv2
Frozen Orb Ice

A slow orb that sprays ice shards in a spiral and bursts at the end.

Evolves at max level → Winter's Heart: take the "Reflexes" upgrade card and get Blizzard to Lv2
Frost Nova Ice

Shards in every direction that slow.

Evolves at max level → Glaciation: take the "Sprint" upgrade card and get Frost Bolt to Lv2
Blizzard Ice

Ice blocks fall on enemies and slow them.

Evolves at max level → Frozen Avalanche: take the "Reflexes" upgrade card and get Frozen Orb to Lv2

Storm

Chain Lightning Lightning

Lightning that jumps from enemy to enemy.

Evolves at max level → Thunderstorm: take the "Reflexes" upgrade card and get Static Field to Lv2
Ball Lightning Lightning

A slow sphere that shocks everything it passes near.

Evolves at max level → Storm Sphere: take the "Reflexes" upgrade card and get Chain Lightning to Lv2
Static Field Lightning

A permanent electric field around you.

Evolves at max level → Storm Field: take the "Armor" upgrade card and get Ball Lightning to Lv2
Arc Lightning Lightning

A straight bolt of lightning that pierces everything in a line, forks to those nearby and briefly paralyzes.

Evolves at max level → Thunder Fury: take the "Power" upgrade card and get Chain Lightning to Lv2

05Ultimate: Firestorm

Firestorm Fire

Seven meteors fall at once and leave the ground on fire.

Once the Fury orb at the bottom right is full, you can unleash it. Fury builds like this: defeating a normal enemy +1, an elite +6, a boss +30; taking damage gives about +7 for every 10% of HP you lose; and hitting enemies slowly adds more (capped per second). If you go more than 5 seconds without hitting an enemy or getting hit, Fury that isn't full slowly drains away.

Press R or Space to unleash it, or tap the Fury orb on mobile. The higher your level in the run, the harder your ultimate hits (+6% per level).

Gameplay screenshot of the Sorcerer unleashing the ultimate Firestorm
Firestorm in action

06Talent tree

After every run, Rune earns hero experience (more for surviving longer, killing more, and beating more bosses). Each hero level gives 1 talent point, up to level 31, for 30 points in total: exactly enough to fill the whole tree. You learn talents from the Mentor in town and can reset them for free.

The three branches match the three skill schools, and each talent needs the one before it. The third talent in a branch directly boosts the damage of that school. Whichever school your main skills come from, fill that branch first.

Pyromancy

  1. Inner Spark max 3 pts
    +6% Fire damage (per point)
  2. Heat max 3 pts
    +3% all damage (per point)
  3. Fire Mastery max 3 pts
    +8% Pyromancy skill damage (per point)
  4. Phoenix max 1 pts
    +15% Fire damage, Regenerate 0.5 HP per second

Frost

  1. Chill max 3 pts
    +6% Ice damage (per point)
  2. Ice Barrier max 3 pts
    −3% damage taken (per point)
  3. Frost Mastery max 3 pts
    +8% Frost skill damage (per point)
  4. Glacial Heart max 1 pts
    +15% Ice damage, +30 HP

Storm

  1. Storm max 3 pts
    +8% Lightning damage (per point)
  2. Focus max 3 pts
    −3% cooldown (per point)
  3. Storm Mastery max 3 pts
    +8% Storm skill damage (per point)
  4. Archmage max 1 pts
    −6% cooldown, +10% experience

07Elemental matchups: who to hit hardest

  • Fire, 4 skills: ×1.6 against Undead, Beast, Insect; only ×0.6 against Dragon
  • Ice, 4 skills: ×1.6 against Beast, Dragon; only ×0.6 against Undead
  • Lightning, 4 skills: ×1.6 against Insect, Dragon

The table below shows how much damage this hero's elements deal to each stage boss (×1.6 strong, ×0.6 resisted, and two types multiply together). For the full chart, see elemental matchups.

BossRaceBestWorst
The Butcher
Shady Forest
HumanFire ×1—
Plague Lich
Deep Cavern
UndeadFire ×1.6Ice ×0.6
Frost Lord
Frozen Plains
Undead, Ice typeFire ×1.6Ice ×0.36
Mirror King
Forgotten Ruins
HumanFire ×1—
Abyss Lord
Burning Crypt
Dragon, Fire typeIce ×1.6Fire ×0.36
The Cow King
Secret Cow Level
BeastFire ×1.6Lightning ×1

08Beginner builds

Your starting skill always comes along; pick the other four slots from the builds below. When you level up, take the build's skills first, then fill in the stat cards their evolutions need.

Frost control (best for beginners)

Frost Bolt, Frost Nova and Blizzard all slow, and monsters that can't reach you can't hit you. Frost Bolt and Frost Nova are evolution partners, and so are Frozen Orb and Blizzard.

Evolutions this build can reach: Frost Bolt (Power), Frost Nova (Sprint), Frozen Orb (Reflexes), Blizzard (Reflexes)

Pyromancy damage

Your starting Firebolt pairs with Fire Wall, and Hydra pairs with Meteor. The first three stages are mostly beasts, insects and undead, all ×1.6 to fire; Static Field adds a bit of close-range defense.

Evolutions this build can reach: Firebolt (Power), Fire Wall (Sprint), Meteor (Power), Hydra (Reflexes)

Beginner tips

  • With only 85 HP, never pass up Vigor or Armor upgrade cards.
  • Stage 5, the Burning Crypt, has plenty of fire-type monsters, and its boss, the Abyss Lord, is a fire-type dragon: fire only does about a third of its damage to him. Switch to Frost or Storm for this stage.
  • Keep moving. All the Sorcerer's skills cast themselves; just focus on your positioning.

09The Sorcerer's own legendary gear

The Sorcerer has 15 legendaries of their own. They only drop while you play the Sorcerer, and each one changes how a skill plays. For effects, numbers and combos, see the full Sorcerer legendary list.

Eye of Ash
Meteor leaves a sea of fire for 4 s. Hydra grows an extra head (one more hydra at a time).
Crown of Endless Winter
Frost Nova and Blizzard have a 20% chance to freeze for 2 s.
Storm Core
Chain Lightning jumps 4 more times. Static Field deals double damage to elites and bosses.
Hellfire Staff
Firebolt burns twice as much. Pierce: +1.

10FAQ

How do I get the Sorcerer?

Available from the start. In the prologue you set out as the Knight or the Sorcerer; the other one waits in town, and you can switch at the Campfire.

Can I play the Sorcerer as a woman?

Yes. Open the hero screen at the Campfire in town and choose Male or Female. It only changes the look; abilities are identical.

How do I use the Sorcerer's ultimate?

Defeating enemies, taking damage and hitting enemies all build Fury. When the Fury orb is full, press R or Space (or tap the Fury orb on mobile) to unleash Firestorm.

Should my Sorcerer go fire or ice?

Start with ice: the slows make it hard for monsters to touch you. Once you're comfortable, try fire: its matchups are best in the first three stages.

Why is the Abyss Lord so hard as a Sorcerer?

The Abyss Lord is a fire-type dragon, so fire only does about ×0.36 to him. Use Frost or Storm skills instead; both hit dragons for ×1.6.

Want to see the other heroes? Go back to the hero overview to compare all seven, or head to the Endless Curse home page to learn about the game.