Sorcerer Legendary Gear: Full List


The Sorcerer (Rune) in Endless Curse has 15 legendaries of his own: 6 that drop from Normal, 3 that start dropping on Nightmare, and 6 that are Hell only. The Sorcerer's skills come in three schools, Pyromancy, Frost and Storm, and most of his legendaries make one school burn longer, freeze more, or chain further. Below they're sorted by drop difficulty, followed by three combos.
01How to get legendaries
Legendaries are the rarest gear in Endless Curse: orange items with 3–4 random affixes plus one unique effect. Sorcerer legendaries only drop while you play the Sorcerer, and only work when the Sorcerer wears them.
- 0.2% of the gear dropped by normal monsters is legendary, 8% from bosses, and golden unique elites drop one 1% of the time.
- Nightmare multiplies the chance by ×1.5, Hell by ×2.
- Every stage boss always drops a legendary when it falls. That's your most reliable source.
- You can also buy the exact one you want with gems in the legendary shop at the Weaponsmith and the Jeweler, for any difficulty you've unlocked.
02Drops from Normal (6 items)
You can find these as soon as you start playing, and they're the ones most worth watching for early on.
Eye of Ash Amuleto
Meteor leaves a sea of flames where it lands, and you can have one more Hydra out at once. The best early Pyromancy amulet.
Crown of Endless Winter Yelmo
Frost Nova and Blizzard have a chance to freeze monsters for 2 seconds. Frozen monsters stand still, giving you an extra layer of control.
Storm Core Anillo
Chain Lightning jumps several more times, and Static Field deals double damage to elites and bosses. Static Field is a close-range aura, so you really feel it against bosses.
Hellfire Staff Arma
Firebolt is the Sorcerer's basic attack from the start, so this staff helps from your very first run: double burn, and it pierces several monsters, setting a whole row on fire.
Frostweave Robe Armadura
Frost Bolt has a chance to freeze for 2 seconds and pierces one more enemy. Monsters in a line get frozen one after another.
Lightning Steps Botas
Ball Lightning becomes several homing orbs. Note that total damage doesn't simply double: each extra orb adds only half an orb's damage. The upside is wider coverage, so nothing slips past.
03Drops from Nightmare (3 items)
These only appear after you've cleared all five stages on Normal and unlocked Nightmare.
Ember Treads Botas
Fire Wall burns longer with double burn. Leave fire behind you as you move, and the monsters chasing you burn all the way, keeping more of them burning.
Glacier Hood Yelmo
Frozen Orb gets bigger and has a chance to freeze. It moves slowly, freezing everything along its path.
Arc Talisman Amuleto
Arc Lightning forks several more times and paralyzes for twice as long. It pierces in a line and jumps to the sides, clearing and controlling in one go.
04Hell only (6 items)
These only drop on Hell. Their effects are fixed, and they're the core of the Sorcerer's endgame gear.
Phoenix Staff Arma
Pyromancy skills (Firebolt, Fire Wall, Hydra, Meteor) deal +40% damage to burning monsters. Firebolt and Fire Wall both set enemies on fire, so ignite them first, then hit.
Permafrost Crown Yelmo
All four Frost skills have a chance to freeze, and frozen monsters take 15% more damage from everything you do, not just Frost.
Stormheart Robe Armadura
Chain Lightning jumps twice more and Arc Lightning forks twice more. Wear it with the Storm Core and Chain Lightning can bounce across most of the screen.
Comet Boots Botas
Every 10 seconds a meteor falls on nearby monsters, even if you haven't learned Meteor (it uses a level 1 Meteor). If you have, it brings the Eye of Ash's sea of flames along too.
Ring of Convergence Anillo
Learn one skill from each of Pyromancy, Frost and Storm for +20% to all damage. Firebolt already counts as Pyromancy, so you just need one Frost and one Storm skill among your four skill slots.
Skyfire Talisman Amuleto
The burning ground left by your ultimate, Firestorm, lasts 4.5 seconds instead of 3. After you cast it, the fire blocks the monsters' path for longer.
05Recommended combos
You can only wear one item per slot, so pick combos that boost each other. None of these three combos overlap on slots.
Pyromancy
Fire Wall and seas of flames keep the whole field burning, and the Phoenix Staff makes Pyromancy hit burning monsters 40% harder. Take only Pyromancy skills: the simplest combo of all.
Storm chain
Chain Lightning and Arc Lightning bounce everywhere, and Ball Lightning chases monsters down. The denser the pack, the further it jumps. Static Field doubles against bosses, so stage bosses are no problem either.
Convergence
Firebolt counts as Pyromancy; add one Frost and one Storm skill and the Ring of Convergence gives +20% to all damage. Monsters frozen by the Permafrost Crown take another 15%, and Comet Boots rain down meteors on their own.
06General legendaries the Sorcerer can use
There are also 9 general legendaries for any class that the Sorcerer can wear. With his low HP, the Phoenix Feather, which revives you from a killing blow, and the Galeforce Boots, which reduce damage while you move, are both very useful.See the full guide to general legendaries.
On kill, 8% chance for the corpse to explode.
Critical hits heal you for 1% of your life.
+50% Fury gained, and your great attack deals 30% more damage.
A killing blow revives you with 50% of your life (once per run).
+60% coins, and monsters drop gear 50% more often.
+20% speed, and while moving you take 15% less damage.
Whoever hits you in melee takes 2 times the damage they deal.
-20% cooldown on all skills, and your basic attack is 20% faster.
+40% damage to bosses and golden elites.
07FAQ
Which legendary should a Sorcerer look for first?
The Hellfire Staff. Firebolt is the Sorcerer's basic attack and fires all the time; this staff doubles its burn and lets it pierce. It helps from Stage 1 on Normal.
How do I activate the Ring of Convergence?
Your skills need to include all three schools: Pyromancy, Frost and Storm. Your basic attack, Firebolt, counts as Pyromancy, so you just need at least one Frost and one Storm skill among your four skill slots.
How is freezing different from a normal slow?
Freezing stops a monster in place for 2 seconds. With the Permafrost Crown, frozen monsters also take +15% from all your damage.
Does more Ball Lightning multiply the damage?
No. With Lightning Steps, each extra orb adds only half an orb of total damage, split evenly between the orbs. The upside is that they home in on monsters and cover more ground.
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