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Endless Curse · Legendary Gear

Assassin Legendary Gear: Full List

The Assassin (Sable) in Endless Curse has 16 legendaries of her own: 6 that drop from Normal, 4 that start dropping on Nightmare, and 6 that are Hell only. Her skills come in three schools, Martial Arts, Traps and Shadows, and her legendaries make crits hurt more, lay down more traps, or turn Shadow Step into an attack. Below they're sorted by drop difficulty, followed by four combos.

01How to get legendaries

Legendaries are the rarest gear in Endless Curse: orange items with 3–4 random affixes plus one unique effect. Assassin legendaries only drop while you play the Assassin, and only work when the Assassin wears them.

  • 0.2% of the gear dropped by normal monsters is legendary, 8% from bosses, and golden unique elites drop one 1% of the time.
  • Nightmare multiplies the chance by ×1.5, Hell by ×2.
  • Every stage boss always drops a legendary when it falls. That's your most reliable source.
  • You can also buy the exact one you want with gems in the legendary shop at the Weaponsmith and the Jeweler, for any difficulty you've unlocked.
The same legendary has bigger numbers the higher the difficulty it drops on. The numbers in the effects below are the values when it drops on Normal / Nightmare / Hell, in that order. Items that only drop on higher difficulties list only the difficulties they drop on.

02Drops from Normal (6 items)

You can find these as soon as you start playing, and they're the ones most worth watching for early on.

Dragon's Talon

Dragon's Talon Arma

Every third Dragon Talon is a guaranteed critical hit and deals 10 / 30 / 50% more damage.NormalNightmareHell
Dragon Talon

Every third Dragon Talon is a guaranteed crit with extra damage on top, and the Hell version adds half again as much. Dragon Talon already kicks monsters away and stuns them.

Legendary shop: from 500 gems
Trapmaster

Trapmaster Botas

Traps and sentries: 2 / 3 / 4 more at a time, and they last 50% longer.NormalNightmareHell
Explosive TrapCaltropsLightning Sentry

You can have several more Explosive Traps, Caltrops and Lightning Sentries out at once, and they last half again as long. Cover the ground in traps and monsters blow up as they walk in.

Legendary shop: from 500 gems
Cloak of Shadows

Cloak of Shadows Armadura

After Shadow Step: invulnerable for 1 s and 50 / 65 / 80% more damage for 3 s.NormalNightmareHell
Shadow Step

After Shadow Step you're invulnerable for 1 second and deal more damage for the next 3. It triggers at most once every 6 seconds, so even with Shadow Step's short cooldown you can't stay invulnerable forever.

Legendary shop: from 500 gems
Smoke Mask

Smoke Mask Yelmo

Smoke Bomb: 4 / 6 / 8 more clouds, and they stun for 0.4 s.NormalNightmareHell
Smoke Bomb

Smoke Bomb makes more clouds and stuns for 0.4 seconds. Throw one when surrounded and catch your breath.

Legendary shop: from 500 gems
Ring of a Thousand Blades

Ring of a Thousand Blades Anillo

Blade Fury throws 1 / 2 / 3 more blades each time.NormalNightmareHell
Blade Fury

Blade Fury throws more blades each time, firing nonstop at the nearest monster. Very reliable against single targets.

Legendary shop: from 500 gems
Mind's Eye

Mind's Eye Amuleto

Mind Blast: 1 / 2 / 3 more blasts.NormalNightmareHell
Mind Blast

Mind Blast hits more times, and every hit stuns, locking down several monsters at once.

Legendary shop: from 500 gems

03Drops from Nightmare (4 items)

These only appear after you've cleared all five stages on Normal and unlocked Nightmare.

Viper Ring

Viper Ring Anillo

Stab: 30 / 40% more reach, and the bleeding is doubled.NightmareHell
Stab

Stab is the Assassin's basic attack from the start. Bigger area and double bleed: the skill you're always using hits a lot harder.

Legendary shop: from 1000 gems
Bladed Mail

Bladed Mail Armadura

Blade Shield: 3 / 4 more blades, and they make enemies bleed.NightmareHell
Blade Shield

Blade Shield gets more flying blades, and they make enemies bleed. Your close-range ring of blades becomes damage over time.

Legendary shop: from 1000 gems
Sapper's Fuse

Sapper's Fuse Amuleto

Fire Bomb: goes through 2 / 3 enemies and burns twice as much.NightmareHell
Fire Bomb

Fire Bomb pierces several monsters and burns twice as hard. Fire Bomb is a Traps skill, so it also gets the Mastermind Vest's damage bonus.

Legendary shop: from 1000 gems
Spectral Dagger

Spectral Dagger Arma

Phantom Blades: jumps 4 / 5 more times.NightmareHell
Phantom Blades

Phantom Blades jump more times, making monsters bleed all along the way. One throw strings together a whole bunch of them in a pack.

Legendary shop: from 1000 gems

04Hell only (6 items)

These only drop on Hell. Their effects are fixed, and they're the core of the Assassin's endgame gear.

Twin Shadow Daggers

Twin Shadow Daggers Arma

Martial Arts: critical hits deal 30% more damage.Hell
StabDragon TalonBlade FuryBlade Shield

Martial Arts skills (Stab, Dragon Talon, Blade Fury, Blade Shield) deal another +30% damage on crit. The higher your crit chance, the better.

Legendary shop: from 3000 gems
Owl Mask

Owl Mask Yelmo

Shadows: -20% cooldown on all its skills.Hell
Shadow StepMind BlastSmoke BombPhantom Blades

Shadows skills (Shadow Step, Mind Blast, Smoke Bomb, Phantom Blades) all get −20% cooldown.

Legendary shop: from 3000 gems
Mastermind Vest

Mastermind Vest Armadura

Lightning Sentry, Explosive Trap and Caltrops: one more at a time. Traps: +15% damage.Hell
Lightning SentryExplosive TrapCaltropsFire Bomb

One more Lightning Sentry, Explosive Trap and Caltrops each, and +15% damage for Traps skills (Fire Bomb included). The body piece of a Traps build.

Legendary shop: from 3000 gems
Ghoststep

Ghoststep Botas

Shadow Step leaves a double that explodes after a second (150% damage around it).Hell
Shadow Step

Shadow Step leaves a decoy where you started that explodes after 1 second (150% damage). Shadow Step out of a pack and the decoy blows up right in the middle of it.

Legendary shop: from 3000 gems
Seal of a Thousand Blades

Seal of a Thousand Blades Anillo

Blade Shield: 1 more blade. Blade Fury pierces {x} more enemy.Hell
Blade ShieldBlade Fury

One more blade for Blade Shield and one more pierce for Blade Fury. Boosts two Martial Arts skills at once.

Legendary shop: from 3000 gems
Reaper's Dance

Reaper's Dance Amuleto

Death Dance: the blades last 25% longer, and for 4 s every kill heals you for 1% of your life.Hell
Death Dance

The blades of your ultimate, Death Dance, last longer, and for 4 seconds after you use it every kill heals 1% HP.

Legendary shop: from 3000 gems

05Recommended combos

You can only wear one item per slot, so pick combos that boost each other. None of these four combos overlap on slots.

Martial Arts crit

Build around Martial Arts skills: Blade Shield up close, Blade Fury at range. The Twin Shadow Daggers make crits hurt more, and the Bladed Mail makes your ring of blades cause bleeding.

Traps

Traps and sentries come out in large numbers and last longer, Traps skills get another 15%, and Fire Bomb clears in straight lines. Great for holding a spot against monster armies.

Shadows

Shadow Step comes back faster and leaves an exploding decoy, followed by brief invulnerability and a damage boost; Mind Blast hits more times to handle crowd control.

Bleed starter

Stab with double bleed, guaranteed Dragon Talon crits, and stunning Smoke Bombs. The first two drop from Normal; the Viper Ring starts dropping on Nightmare.

06General legendaries the Assassin can use

There are also 9 general legendaries for any class that the Assassin can wear. A crit-heavy Martial Arts build pairs well with Vampire's Kiss, which heals on crit (though it competes for the ring slot with the Martial Arts build's Seal of a Thousand Blades). The Assassin doesn't have much HP, so the Phoenix Feather is good insurance too.See the full guide to general legendaries.

Butcher's Cleaver Arma
On kill, 8% chance for the corpse to explode.
Vampire's Kiss Anillo
Critical hits heal you for 1% of your life.
Heart of Fury Amuleto
+50% Fury gained, and your great attack deals 30% more damage.
Phoenix Feather Amuleto
A killing blow revives you with 50% of your life (once per run).
Ring of Greed Anillo
+60% coins, and monsters drop gear 50% more often.
Galeforce Boots Botas
+20% speed, and while moving you take 15% less damage.
Thornmail Armadura
Whoever hits you in melee takes 2 times the damage they deal.
Hourglass of Time Yelmo
-20% cooldown on all skills, and your basic attack is 20% faster.
Kingslayer Anillo
+40% damage to bosses and golden elites.

07FAQ

Which legendary should an Assassin look for first?

Dragon's Talon or Trapmaster, which drop from Normal. Dragon's Talon guarantees Dragon Talon crits, and Trapmaster fills the ground with traps. Both playstyles are solid early on.

Can the Cloak of Shadows make me invulnerable all the time?

No. You're invulnerable for 1 second after Shadow Step, but the effect triggers at most once every 6 seconds.

Which school does Fire Bomb belong to?

Fire Bomb is a Traps skill, in the same school as Lightning Sentry, Explosive Trap and Caltrops, so the Mastermind Vest's damage bonus applies to it too.

How do I unlock Sable?

Clear Stage 4, the Forgotten Ruins, on Normal. Sable joins your town, and you can play the Assassin from then on.