Assassin Legendary Gear: Full List


The Assassin (Sable) in Endless Curse has 16 legendaries of her own: 6 that drop from Normal, 4 that start dropping on Nightmare, and 6 that are Hell only. Her skills come in three schools, Martial Arts, Traps and Shadows, and her legendaries make crits hurt more, lay down more traps, or turn Shadow Step into an attack. Below they're sorted by drop difficulty, followed by four combos.
01How to get legendaries
Legendaries are the rarest gear in Endless Curse: orange items with 3–4 random affixes plus one unique effect. Assassin legendaries only drop while you play the Assassin, and only work when the Assassin wears them.
- 0.2% of the gear dropped by normal monsters is legendary, 8% from bosses, and golden unique elites drop one 1% of the time.
- Nightmare multiplies the chance by ×1.5, Hell by ×2.
- Every stage boss always drops a legendary when it falls. That's your most reliable source.
- You can also buy the exact one you want with gems in the legendary shop at the Weaponsmith and the Jeweler, for any difficulty you've unlocked.
02Drops from Normal (6 items)
You can find these as soon as you start playing, and they're the ones most worth watching for early on.
Dragon's Talon Arma
Every third Dragon Talon is a guaranteed crit with extra damage on top, and the Hell version adds half again as much. Dragon Talon already kicks monsters away and stuns them.
Trapmaster Botas
You can have several more Explosive Traps, Caltrops and Lightning Sentries out at once, and they last half again as long. Cover the ground in traps and monsters blow up as they walk in.
Cloak of Shadows Armadura
After Shadow Step you're invulnerable for 1 second and deal more damage for the next 3. It triggers at most once every 6 seconds, so even with Shadow Step's short cooldown you can't stay invulnerable forever.
Smoke Mask Yelmo
Smoke Bomb makes more clouds and stuns for 0.4 seconds. Throw one when surrounded and catch your breath.
Ring of a Thousand Blades Anillo
Blade Fury throws more blades each time, firing nonstop at the nearest monster. Very reliable against single targets.
Mind's Eye Amuleto
Mind Blast hits more times, and every hit stuns, locking down several monsters at once.
03Drops from Nightmare (4 items)
These only appear after you've cleared all five stages on Normal and unlocked Nightmare.
Viper Ring Anillo
Stab is the Assassin's basic attack from the start. Bigger area and double bleed: the skill you're always using hits a lot harder.
Bladed Mail Armadura
Blade Shield gets more flying blades, and they make enemies bleed. Your close-range ring of blades becomes damage over time.
Sapper's Fuse Amuleto
Fire Bomb pierces several monsters and burns twice as hard. Fire Bomb is a Traps skill, so it also gets the Mastermind Vest's damage bonus.
Spectral Dagger Arma
Phantom Blades jump more times, making monsters bleed all along the way. One throw strings together a whole bunch of them in a pack.
04Hell only (6 items)
These only drop on Hell. Their effects are fixed, and they're the core of the Assassin's endgame gear.
Twin Shadow Daggers Arma
Martial Arts skills (Stab, Dragon Talon, Blade Fury, Blade Shield) deal another +30% damage on crit. The higher your crit chance, the better.
Owl Mask Yelmo
Shadows skills (Shadow Step, Mind Blast, Smoke Bomb, Phantom Blades) all get −20% cooldown.
Mastermind Vest Armadura
One more Lightning Sentry, Explosive Trap and Caltrops each, and +15% damage for Traps skills (Fire Bomb included). The body piece of a Traps build.
Ghoststep Botas
Shadow Step leaves a decoy where you started that explodes after 1 second (150% damage). Shadow Step out of a pack and the decoy blows up right in the middle of it.
Seal of a Thousand Blades Anillo
One more blade for Blade Shield and one more pierce for Blade Fury. Boosts two Martial Arts skills at once.
Reaper's Dance Amuleto
The blades of your ultimate, Death Dance, last longer, and for 4 seconds after you use it every kill heals 1% HP.
05Recommended combos
You can only wear one item per slot, so pick combos that boost each other. None of these four combos overlap on slots.
Martial Arts crit
Build around Martial Arts skills: Blade Shield up close, Blade Fury at range. The Twin Shadow Daggers make crits hurt more, and the Bladed Mail makes your ring of blades cause bleeding.
Traps
Traps and sentries come out in large numbers and last longer, Traps skills get another 15%, and Fire Bomb clears in straight lines. Great for holding a spot against monster armies.
Shadows
Shadow Step comes back faster and leaves an exploding decoy, followed by brief invulnerability and a damage boost; Mind Blast hits more times to handle crowd control.
Bleed starter
Stab with double bleed, guaranteed Dragon Talon crits, and stunning Smoke Bombs. The first two drop from Normal; the Viper Ring starts dropping on Nightmare.
06General legendaries the Assassin can use
There are also 9 general legendaries for any class that the Assassin can wear. A crit-heavy Martial Arts build pairs well with Vampire's Kiss, which heals on crit (though it competes for the ring slot with the Martial Arts build's Seal of a Thousand Blades). The Assassin doesn't have much HP, so the Phoenix Feather is good insurance too.See the full guide to general legendaries.
On kill, 8% chance for the corpse to explode.
Critical hits heal you for 1% of your life.
+50% Fury gained, and your great attack deals 30% more damage.
A killing blow revives you with 50% of your life (once per run).
+60% coins, and monsters drop gear 50% more often.
+20% speed, and while moving you take 15% less damage.
Whoever hits you in melee takes 2 times the damage they deal.
-20% cooldown on all skills, and your basic attack is 20% faster.
+40% damage to bosses and golden elites.
07FAQ
Which legendary should an Assassin look for first?
Dragon's Talon or Trapmaster, which drop from Normal. Dragon's Talon guarantees Dragon Talon crits, and Trapmaster fills the ground with traps. Both playstyles are solid early on.
Can the Cloak of Shadows make me invulnerable all the time?
No. You're invulnerable for 1 second after Shadow Step, but the effect triggers at most once every 6 seconds.
Which school does Fire Bomb belong to?
Fire Bomb is a Traps skill, in the same school as Lightning Sentry, Explosive Trap and Caltrops, so the Mastermind Vest's damage bonus applies to it too.
How do I unlock Sable?
Clear Stage 4, the Forgotten Ruins, on Normal. Sable joins your town, and you can play the Assassin from then on.
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