Bestiary
Monsters in Endless Curse come in five races: Beasts, Undead, Insects, Humans and Dragons. A monster's race decides which elements it fears, and some also carry Fire, Ice or Lightning and resist attacks of their own element. This bestiary lists every monster's weaknesses, where and when it appears, and any behavior to watch out for.
01How to read this bestiary
- Appears: which stages it shows up in, with its main time window in brackets. During a run, a stronger wave of monsters takes over at about 1:10, 2:40, 4:20, 6:20, 8:20.
- Health, speed: compared with other monsters from the same time window. Actual values rise with time, stage and difficulty; see the stage overview.
- Weak to, resists: in Endless Curse, an effective element deals ×1.6 and a resisted one ×0.6 (Undead take ×0.3 from poison). Two types multiply: the Fire Ant, for example, is an Insect and Fire-type, so Fire against it cancels out.
02Beast (8 types)

Goblin
Charges straight at you.
Appears: Shady Forest (0:00–4:20)Health Low · Speed Fast
Weak to: Fire, Ice, Poison, Shadow; resists: Holy

Hell Bovine
Charges straight at you.
Appears: Secret Cow Level (whole run)Health High · Speed Medium
Weak to: Fire, Ice, Poison, Shadow; resists: Holy

Hobgoblin
Stops to aim, then rams into you.
Appears: Shady Forest, Forgotten Ruins (1:10–8:20)Health High · Speed Medium
Weak to: Fire, Ice, Poison, Shadow; resists: Holy

Goblin Shaman
Raises fallen monsters nearby, or summons two goblins if there are no corpses. When it dies, nearby monsters flee in fear for a few seconds.
Appears: Shady Forest (from 1:10)Health Low · Speed Slow
Weak to: Fire, Ice, Poison, Shadow; resists: Holy

Goblin Miner
Stops to aim, then rams into you.
Appears: Shady Forest, Deep Cavern (2:40–8:20)Health Low · Speed Very fast
Weak to: Fire, Ice, Poison, Shadow; resists: Holy

Hobgoblin Archer
Keeps its distance and shoots arrows.
Appears: Shady Forest, Frozen Plains (from 2:40)Health Low · Speed Medium
Weak to: Fire, Ice, Poison, Shadow; resists: Holy

Elite Goblin
Summons Goblin.
Appears: Shady Forest, Forgotten Ruins (from 2:40)Health High · Speed Medium
Weak to: Fire, Ice, Poison, Shadow; resists: Holy

Minotaur
Stops to aim, then rams into you.
Appears: Shady Forest, Frozen Plains, Forgotten Ruins (from 6:20)Health High · Speed Medium
Weak to: Fire, Ice, Poison, Shadow; resists: Holy
03Undead (14 types)

Brittle Skeleton
Charges straight at you.
Appears: Deep Cavern, Frozen Plains, Forgotten Ruins, Burning Crypt (0:00–2:40)Health Low · Speed Medium
Weak to: Fire, Holy; resists: Ice, Poison, Shadow

Skeleton
Stops to aim, then rams into you.
Appears: Frozen Plains, Forgotten Ruins, Burning Crypt (0:00–6:20)Health Low · Speed Medium
Weak to: Fire, Holy; resists: Ice, Poison, Shadow

Skeleton Archer
Keeps its distance and shoots arrows.
Appears: Frozen Plains, Forgotten Ruins, Burning Crypt (whole run)Health Low · Speed Medium
Weak to: Fire, Holy; resists: Ice, Poison, Shadow

Zombie
Slow, but has a lot of health.
Appears: Deep Cavern, Frozen Plains, Burning Crypt (0:00–8:20)Health Very high · Speed Slow
Weak to: Fire, Holy; resists: Ice, Poison, Shadow

Plague Bloater
Bursts when it dies, leaving a poison pool that keeps dealing damage.
Appears: Deep Cavern, Burning Crypt (from 1:10)Health Very high · Speed Slow
Weak to: Fire, Holy; resists: Ice, Poison, Shadow

Frozen Zombie
Slow, but has a lot of health.
Appears: Frozen Plains (2:40–8:20)Health Very high · Speed Slow
Weak to: Fire, Holy; resists: Ice, Poison, Shadow

Cursed Grave
Summons Zombie.
Appears: Deep Cavern, Forgotten Ruins, Burning Crypt (from 2:40)Health High · Speed Doesn't move
Weak to: Fire, Holy; resists: Ice, Poison, Shadow

Skeleton Mage
Places an area at your feet that explodes a moment later.
Appears: Forgotten Ruins, Burning Crypt (from 2:40)Health Low · Speed Slow
Weak to: Fire, Holy; resists: Ice, Poison, Shadow

Ghost Zombie
Charges straight at you.
Appears: Deep Cavern, Frozen Plains, Forgotten Ruins, Burning Crypt (from 4:20)Health Low · Speed Medium
Weak to: Fire, Holy; resists: Ice, Poison, Shadow

Fire Skeleton Mage
Places an area at your feet that explodes a moment later.
Appears: Forgotten Ruins, Burning Crypt (from 4:20)Health Low · Speed Slow
Weak to: Holy; resists: Ice, Poison, Shadow

Ice Skeleton Mage
A warning line lights up on the ground, then it fires a beam.
Appears: Frozen Plains, Forgotten Ruins (from 4:20)Health Low · Speed Slow
Weak to: Fire, Holy; resists: Ice, Poison, Shadow

Dark Zombie
Slow, but has a lot of health.
Appears: Deep Cavern, Forgotten Ruins, Burning Crypt (from 4:20)Health Very high · Speed Slow
Weak to: Fire, Holy; resists: Ice, Poison, Shadow

Fire Grave
Summons Fire Ant.
Appears: Burning Crypt (from 6:20)Health High · Speed Doesn't move
Weak to: Holy; resists: Ice, Poison, Shadow

Ice Grave
Summons Frozen Zombie.
Appears: Frozen Plains (from 6:20)Health High · Speed Doesn't move
Weak to: Fire, Holy; resists: Ice, Poison, Shadow
04Insect (8 types)

Spiderling
Charges straight at you.
Appears: Shady Forest, Deep Cavern (0:00–4:20)Health Low · Speed Very fast
Weak to: Fire, Lightning; resists: Poison

Antlion Hatchling
Charges straight at you.
Appears: Shady Forest, Deep Cavern (0:00–4:20)Health Low · Speed Fast
Weak to: Fire, Lightning; resists: Poison

Fire Ant
Runs up to you and blows itself up.
Appears: Shady Forest, Deep Cavern, Burning Crypt (1:10–8:20)Health Low · Speed Very fast
Weak to: Lightning; resists: Poison

Ice Ant
Fires a fan-shaped row of bullets.
Appears: Frozen Plains (from 2:40)Health Low · Speed Medium
Weak to: Fire, Lightning; resists: Ice, Poison

Spider Matriarch
Summons Spiderling.
Appears: Shady Forest, Deep Cavern (from 2:40)Health High · Speed Slow
Weak to: Fire, Lightning; resists: Poison

Fossilized Antlion
Fires a fan-shaped row of bullets.
Appears: Deep Cavern (from 4:20)Health High · Speed Medium
Weak to: Fire, Lightning; resists: Poison

Antlion
Leaps up and slams down on you; the landing spot shows on the ground first.
Appears: Shady Forest, Deep Cavern (from 4:20)Health High · Speed Medium
Weak to: Fire, Lightning; resists: Poison

Armored Antlion
Leaps up and slams down on you; the landing spot shows on the ground first.
Appears: Shady Forest, Deep Cavern, Burning Crypt (from 6:20)Health High · Speed Medium
Weak to: Fire, Lightning; resists: Poison
05Human (1 types)

Shadow Assassin
Charges straight at you.
Appears: Shady Forest, Frozen Plains, Forgotten Ruins (1:10–6:20)Health Low · Speed Very fast
Weak to: Shadow
06Dragon (4 types)

Dragon
A warning line lights up on the ground, then it fires a beam.
Appears: Deep Cavern, Burning Crypt (from 8:20)Health High · Speed Medium
Weak to: Ice, Lightning, Holy; resists: Physical, Fire

Wind Wyvern
A warning line lights up on the ground, then it fires a beam.
Appears: Shady Forest, Forgotten Ruins (from 8:20)Health High · Speed Medium
Weak to: Ice, Holy; resists: Physical, Fire

Fire Wyvern
Places an area at your feet that explodes a moment later.
Appears: Burning Crypt (from 8:20)Health High · Speed Medium
Weak to: Ice, Lightning, Holy; resists: Physical, Fire

Water Wyvern
Fires a fan-shaped row of bullets.
Appears: Frozen Plains (from 8:20)Health High · Speed Medium
Weak to: Lightning, Holy; resists: Physical, Fire
07Stage guardians (6)
The fixed boss each stage sends at 9:00; each one always drops a legendary item. Click a name for its full attack guide.

The Butcher Guardian
Stage guardian of Shady Forest, arrives at 9:00. See the The Butcher guide.
Weak to: Shadow
Plague Lich Guardian
Stage guardian of Deep Cavern, arrives at 9:00. See the Plague Lich guide.
Weak to: Fire, Holy; resists: Ice, Poison, Shadow
Frost Lord Guardian
Stage guardian of Frozen Plains, arrives at 9:00. See the Frost Lord guide.
Weak to: Fire, Holy; resists: Ice, Poison, Shadow
Mirror King Guardian
Stage guardian of Forgotten Ruins, arrives at 9:00. See the Mirror King guide.
Weak to: Shadow
Abyss Lord Guardian
Stage guardian of Burning Crypt, arrives at 9:00. See the Abyss Lord guide.
Weak to: Ice, Lightning, Holy; resists: Physical, Fire
The Cow King Guardian
Stage guardian of Secret Cow Level, arrives at 9:00. See the The Cow King guide.
Weak to: Fire, Ice, Poison, Shadow; resists: Holy08Mid-bosses
Bosses that arrive at 3:00 and 6:00, drawn by strength from each stage's list. In the Secret Cow Level, the 3:00 boss is a Hell Bovine appearing as a boss.

Skeleton Lord Boss
Mid-boss at 3:00 / 6:00, appears in: Deep Cavern, Frozen Plains, Forgotten Ruins, Burning Crypt, Secret Cow Level.
Weak to: Fire, Holy; resists: Ice, Poison, Shadow
Skeleton Knight Boss
Mid-boss at 3:00 / 6:00, appears in: Shady Forest, Deep Cavern, Frozen Plains, Burning Crypt, Secret Cow Level.
Weak to: Fire, Holy; resists: Ice, Poison, Shadow
Necromancer Boss
Mid-boss at 3:00 / 6:00, appears in: Shady Forest, Deep Cavern, Forgotten Ruins.
Weak to: Shadow
Grisbon Boss
Mid-boss at 3:00 / 6:00, appears in: Shady Forest, Forgotten Ruins, Secret Cow Level.
Weak to: Shadow
Scathelocke Boss
Mid-boss at 3:00 / 6:00, appears in: Shady Forest, Frozen Plains, Secret Cow Level.
Weak to: Shadow; resists: Ice
Vesuvvio Boss
Doesn't appear in any current stage yet.
Weak to: Shadow; resists: Fire
Skeleton Archmage Boss
Doesn't appear in any current stage yet.
Weak to: Fire, Holy; resists: Ice, Poison, Shadow
Elder Wyvern Boss
Doesn't appear in any current stage yet.
Weak to: Ice, Lightning, Holy; resists: Physical, Fire
Blood Count Boss
Doesn't appear in any current stage yet.
Weak to: Fire, Holy; resists: Ice, Poison, Shadow
Lord of the Winds Boss
Doesn't appear in any current stage yet.
Weak to: Ice, Holy; resists: Physical, Fire09Treasure goblin

Goblin Thief
Belongs to no stage: a treasure goblin that shows up 1–2 times at random each run with a sack of coins, and runs away if you don't kill it within 15 seconds.
Weak to: Fire, Ice, Poison, Shadow; resists: HolyThe treasure goblin shows up 1–2 times per run (the first time around minutes 2–4), never while a boss is on the field. It doesn't attack you, it just runs; an arrow at the edge of the screen points to where it is.
10Race vs. element chart
Multipliers for each attack element (left) against each race (top). For monsters with an element (the Frozen Zombie, for example, is Undead + Ice), multiply the two.
| Beast | Undead | Insect | Human | Dragon | |
|---|---|---|---|---|---|
| Physical | — | — | — | — | ×0.6 |
| Fire | ×1.6 | ×1.6 | ×1.6 | — | ×0.6 |
| Ice | ×1.6 | ×0.6 | — | — | ×1.6 |
| Lightning | — | — | ×1.6 | — | ×1.6 |
| Poison | ×1.6 | ×0.3 | ×0.6 | — | — |
| Shadow | ×1.6 | ×0.6 | — | ×1.6 | — |
| Holy | ×0.6 | ×1.6 | — | — | ×1.6 |
For the full explanation, see the Element Chart.
11FAQ
How many monsters are in Endless Curse?
35 regular monsters and 1 treasure goblin, plus 16 bosses (6 of them stage guardians).
How do I tell a monster's weaknesses?
Check its race: Fire beats Undead, Beasts and Insects; Ice beats Beasts and Dragons; Lightning beats Insects and Dragons; poison beats Beasts; Shadow beats Beasts and Humans; Holy beats Undead and Dragons. Monsters with Fire, Ice or Lightning resist their own element.
Which monsters should I kill first?
The ones that summon help or revive allies: the Goblin Shaman, the Spider Matriarch, all the graves, and the Elite Goblin. Until they fall, the monsters never stop coming.
What is the treasure goblin?
A Goblin Thief that appears 1–2 times at random each run, running away with a sack of coins. Kill it within 15 seconds and it spills coins everywhere.
When do bosses appear?
In every stage, a mid-boss at 3:00 and another at 6:00, then that stage's fixed guardian at 9:00.
Want to know which monsters each stage throws at you? Pick a map from the stage overview of Endless Curse.
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