How to Beat the Abyss Lord

The Abyss Lord is the stage guardian of "Burning Crypt", the fifth stage of Endless Curse, and the final battle of the story, arriving at 9:00. All his attacks are huge areas of fire, and he resists both Physical and Fire. Once you can read them his attacks aren't hard to dodge; the hard part is getting your damage through.
01Quick facts
| Stage | Burning Crypt (stage 5) |
|---|---|
| Arrives | 9:00, stage guardian |
| Race | Dragon · Fire element |
| Attack element | Fire |
| Style | Ranged: likes to keep its distance and circle you, only closing in now and then |
| Movement speed | No. 3 in speed among the six guardians |
| Stage strength | Monster health about ×2.2 and damage about ×1.6 of stage 1 (Nightmare, Hell) |
| Drop | Always drops one legendary item |
02Abyss Lord's attacks
The Abyss Lord is a ranged boss who likes to keep his distance. At range he uses Flame Prison, Beam Fan and Twin Flame Rings; get close and he answers with Twin Flame Rings or Stomp.
Twin Flame Rings
Lights two rings of fire around himself: the inner one bursts first (about 0.85 s), then the outer one (about 1.35 s), each larger than the last.
How to dodge: Easiest is to run outside the outer ring. If you can't make it, wait for the inner ring to burst, then step into its space: the outer ring can't hit you there.
Stomp
Only used when you're very close: one stomp that hurts everything in a ring around it.
How to dodge: When it's on top of you, watch for the glowing ring at its feet, step outside, then come back. Melee classes eat this one the most.
Flame Prison
Surrounds you with a full ring of fire that ignites about 1.25 seconds later and keeps burning for about 2.5 seconds. The middle of the ring is safe.
How to dodge: Stay still in the middle. Running outward takes you straight into the flames, and it's how most new players burn. Wait for the fire to die, then step out.
Beam Fan
Three long strips light up on the ground pointing at you, then all fire about 1 second later. The middle one is aimed right at you.
How to dodge: Take one step to the side, into the gap between two beams. The further from him, the wider the gap.
03Below half health: enrage
When Abyss Lord drops below half health, the screen shows "Abyss Lord is enraged!". After that:
- Movement speed goes up 15%, so it closes in faster (to about 44%).
- It attacks 25% more often, and Stomp get 20% less warning time.
- After each attack there's a 35% chance it chains straight into the next one with barely a pause.
- Beam Fan: Enraged: 5 beams with narrower gaps.
Once enraged, he fires five beams and attacks more often. Flame Prison is still the same: stay still in the middle.
04What Abyss Lord is weak to
Abyss Lord is Dragon, carrying the Fire element. Elements that work well against it: Ice (×1.6), Lightning (×1.6), Holy (×1.6); it resists Physical (×0.6), Fire (×0.36), and every other element deals normal damage.
Heroes with these skills have the edge (skills are drawn at random on level up, so grab these when they show up):
- Sorcerer: Frost Bolt, Frozen Orb, Frost Nova, Blizzard, Chain Lightning, Ball Lightning, Static Field, Arc Lightning
- Assassin: Lightning Sentry
- Paladin: Smite, Zeal, Holy Hammer, Pillars of Light, Blessed Hammer, Holy Bolt, Fist of the Heavens, Divine Ray, Holy Fire, Consecration, Sanctuary, Holy Nova
On the other hand, Physical, Fire skills deal reduced damage to it. If those are your main elements, bring a few skills of other elements too.
For the full chart, see Beginner's Guide: Element Chart.
05Tips
- Stand in the middle of the prison: this is his deadliest attack, and running outward takes you straight into the flames.
- Check your elements: he's a Dragon with the Fire element, so Physical drops to ×0.6 and Fire to ×0.36. Ice, Lightning and Holy all hit him for ×1.6.
- The crypt has lava rivers: lava in the Burning Crypt burns, so don't dodge into it.
- Pick the right hero: the Sorcerer's Ice and Lightning skills or the Paladin's Holy skills work far better than the Knight's or Barbarian's physical skills.
06Chapter five of the story: the Commander and the Abyss Lord
The first time you enter the Burning Crypt on Normal, solo, before Lumen has joined your town, you play the last chapter of the story, "Light of the Crypt". At 3:30 you find Lumen the paladin in the crypt's forecourt and have to escort him along the path to the broken altar of the seal, crossing three lava rivers that keep rising. Until Lumen reaches the altar, the clock stops at 7:59.
At 9:00, what walks out of the fire is the order's Commander: he's the one who broke the seal. His armor cracks open and the Abyss Lord emerges. In this chapter the Abyss Lord has a few extra mechanics:
- Abyssal fire: until the seal is closed, you take ×1.5 Fire damage, and every 5 seconds lava erupts under your feet.
- Can't be killed: until the seal is closed, his health never drops below 25%.
- The half key: at half health he drops half a key. Pick it up and bring it to the altar to close the seal. Get hit three times while carrying it and you drop it; if it lies on the ground for 7 seconds without being picked up, it flies back to him, and you have to knock off more health before he drops it again.
- Seal closed: the abyssal fire dies, he's bound in chains of light for 6 seconds, and takes ×2 damage during that time.
Inside Lumen's circle of light, lava doesn't burn and fire damage is halved, and every 8 seconds he heals you for 8% of your health. Lumen also fights with five Paladin skills: Smite, Holy Bolt, Blessed Hammer, Fist of the Heavens, Holy Nova, and has twice your max health. While carrying the key, stay as close to Lumen as you can.
The CommanderI gave these lands the fire they deserved. The seal was a prison… for something greater than us.
LumenCommander… you taught me to guard this gate.
The CommanderAnd now I'll teach you to open it.
LumenHe carries the half of the key from the ice! Make him drop it and bring it to the altar!
Once the Abyss Lord falls, the Commander comes back to his senses and says goodbye to Lumen. Step into the portal and Lumen joins your town; from then on you can switch to the Paladin at the campfire, and the story's epilogue plays out at the town campfire.
The CommanderLumen… guard the gate. And you… thank you for carrying my letter.
07Other bosses in Burning Crypt
The 3:00 mid-boss is drawn from Skeleton Lord; the 6:00 one from Skeleton Knight (never the same as the 3:00 one).They also enrage at half health, and each one drops a piece of gear.
For an overview of the whole game, head back to the Endless Curse home page, or compare all six guardians in the boss overview.
08FAQ
When does the Abyss Lord appear?
At 9:00, with a warning at 8:00. In chapter five of the story you first have to escort Lumen to the altar, or the clock stops at 7:59.
Why won't the Abyss Lord's health go down?
In chapter five of the story, his health can't drop below 25% until the seal is closed. At half health he drops the half key; bring it to the altar to close the seal and he can be killed.
What is the Abyss Lord weak to?
He's a Dragon with the Fire element: Ice, Lightning and Holy ×1.6; Physical ×0.6, Fire ×0.36; poison and Shadow deal normal damage.
What comes after the Abyss Lord?
He always drops one legendary item. Clearing all five stages on Normal unlocks Nightmare difficulty and the Secret Cow Level.
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