Paladin Legendary Gear: Full List


The Paladin (Lumen) in Endless Curse has 17 legendaries of his own: 6 that drop from Normal, 5 that start dropping on Nightmare, and 6 that are Hell only. His skills come in three schools, Zealot, Hammer and Auras, and his legendaries make auras bigger, add more hammers, or bring down Pillars of Light on their own. Below they're sorted by drop difficulty, followed by three combos.
01How to get legendaries
Legendaries are the rarest gear in Endless Curse: orange items with 3–4 random affixes plus one unique effect. Paladin legendaries only drop while you play the Paladin, and only work when the Paladin wears them.
- 0.2% of the gear dropped by normal monsters is legendary, 8% from bosses, and golden unique elites drop one 1% of the time.
- Nightmare multiplies the chance by ×1.5, Hell by ×2.
- Every stage boss always drops a legendary when it falls. That's your most reliable source.
- You can also buy the exact one you want with gems in the legendary shop at the Weaponsmith and the Jeweler, for any difficulty you've unlocked.
02Drops from Normal (6 items)
You can find these as soon as you start playing, and they're the ones most worth watching for early on.
Hammer of Judgement Arma
Blessed Hammer becomes two hammers spinning in opposite directions, each with most of, or even more than, the original's damage. Total damage and coverage both double.
Seal of Light Anillo
Every time Fist of the Heavens hits, it shoots several Holy Bolts in all directions. Fist of the Heavens already jumps between monsters, so one cast covers a huge area.
Crown of Holy Flame Yelmo
Holy Fire and Consecration get bigger, and as long as you've learned either one, you heal 1% HP per second. The Paladin's most reliable sustain.
Aegis of Sanctuary Armadura
Sanctuary leaves holy ground as you walk; with this it gets bigger and slows by 40%, dragging down every monster chasing you.
Pilgrim's Sandals Botas
Zeal reaches further and swings wider, hitting more monsters up close.
Rosary of the Nova Amuleto
Holy Nova fires more beams of light and stuns for 0.3 seconds. Cast it when surrounded and catch your breath.
03Drops from Nightmare (5 items)
These only appear after you've cleared all five stages on Normal and unlocked Nightmare.
Seal of Smiting Anillo
Smite is the Paladin's basic attack from the start. Bigger area and double stun: the skill you're always using becomes crowd control.
Celestial Anvil Amuleto
Holy Hammer drops several more hammers at once. Holy Hammer is already especially effective against undead.
Steps of Light Botas
More Pillars of Light with double stun, pinning every monster in a line.
Crusader's Helm Yelmo
More Holy Bolts that pierce one more enemy. Holy Bolts find their own targets, so with more of them almost nothing gets missed.
Scepter of Dawn Arma
Divine Ray gets wider and stuns for 0.3 seconds. A great weapon for clearing in a straight line.
04Hell only (6 items)
These only drop on Hell. Their effects are fixed, and they're the core of the Paladin's endgame gear.
Morningstar Arma
Zealot skills (Smite, Zeal, Holy Hammer, Pillars of Light) have a 20% chance on hit to bring down a Pillar of Light, at most once per second. It falls even if you haven't learned Pillars of Light (a level 1 one).
Archangel's Diadem Yelmo
Hammer skills (Blessed Hammer, Holy Bolt, Fist of the Heavens, Divine Ray) all get −20% cooldown. Note that Holy Hammer belongs to the Zealot school and doesn't count.
Temple Plate Armadura
Holy Fire, Consecration and Sanctuary get another 25% area, and Holy Nova gets 4 more beams. The body piece of an Auras build.
Inquisitor's Treads Botas
Every 9 seconds a Holy Hammer falls on nearby monsters, even if you haven't learned it (a level 1 one).
Ring of the Holy Vow Anillo
If you've learned Holy Nova, kills have a 10% chance to cast another Nova. The more monsters, the more it triggers, and the smoother the killing gets.
Relic of the Last Judgment Amuleto
Your ultimate, Final Judgement, adds one more wave of holy light for an even cleaner sweep.
05Recommended combos
You can only wear one item per slot, so pick combos that boost each other. None of these three combos overlap on slots.
Auras
Holy Fire, Consecration and Sanctuary all get bigger, and the Crown of Holy Flame heals you every second; Holy Nova fires more beams, stuns, and even recasts itself on kills. You can stand in the middle of a horde without worry.
Hammer
Two Blessed Hammers spin around you, Fist of the Heavens bounces between monsters spraying Holy Bolts, and the Archangel's Diadem shortens cooldowns for the whole Hammer school.
Zealot pillars
Smite and Zeal have a chance to bring down a Pillar of Light on every hit, Steps of Light add more pillars with longer stuns, and you get extra Holy Hammers too. A close-range crowd control style.
06General legendaries the Paladin can use
There are also 9 general legendaries for any class that the Paladin can wear. An Auras build that lives in the middle of the horde is a great fit for Thornmail, and the Hourglass of Time cuts cooldowns, which helps every build.See the full guide to general legendaries.
On kill, 8% chance for the corpse to explode.
Critical hits heal you for 1% of your life.
+50% Fury gained, and your great attack deals 30% more damage.
A killing blow revives you with 50% of your life (once per run).
+60% coins, and monsters drop gear 50% more often.
+20% speed, and while moving you take 15% less damage.
Whoever hits you in melee takes 2 times the damage they deal.
-20% cooldown on all skills, and your basic attack is 20% faster.
+40% damage to bosses and golden elites.
07FAQ
Which legendary should a Paladin look for first?
The Crown of Holy Flame and the Hammer of Judgement, which drop from Normal. One makes your auras bigger and heals you every second; the other splits Blessed Hammer in two. You feel both right away.
Is Holy Hammer a Hammer skill?
No. Holy Hammer belongs to the Zealot school (with Smite, Zeal and Pillars of Light), so the Archangel's Diadem's cooldown reduction doesn't include it.
Why isn't my Ring of the Holy Vow doing anything?
It only works if you've learned Holy Nova; then kills have a chance to cast another Nova for you.
How do I unlock Lumen?
Clear Stage 5, the Burning Crypt, on Normal. Lumen joins your town, and you can play the Paladin from then on.
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