Endless Curse Play nowPlay
Endless Curse · Legendary Gear

Paladin Legendary Gear: Full List

The Paladin (Lumen) in Endless Curse has 17 legendaries of his own: 6 that drop from Normal, 5 that start dropping on Nightmare, and 6 that are Hell only. His skills come in three schools, Zealot, Hammer and Auras, and his legendaries make auras bigger, add more hammers, or bring down Pillars of Light on their own. Below they're sorted by drop difficulty, followed by three combos.

01How to get legendaries

Legendaries are the rarest gear in Endless Curse: orange items with 3–4 random affixes plus one unique effect. Paladin legendaries only drop while you play the Paladin, and only work when the Paladin wears them.

  • 0.2% of the gear dropped by normal monsters is legendary, 8% from bosses, and golden unique elites drop one 1% of the time.
  • Nightmare multiplies the chance by ×1.5, Hell by ×2.
  • Every stage boss always drops a legendary when it falls. That's your most reliable source.
  • You can also buy the exact one you want with gems in the legendary shop at the Weaponsmith and the Jeweler, for any difficulty you've unlocked.
The same legendary has bigger numbers the higher the difficulty it drops on. The numbers in the effects below are the values when it drops on Normal / Nightmare / Hell, in that order. Items that only drop on higher difficulties list only the difficulties they drop on.

02Drops from Normal (6 items)

You can find these as soon as you start playing, and they're the ones most worth watching for early on.

Hammer of Judgement

Hammer of Judgement Arma

Blessed Hammer throws two hammers spinning in opposite directions, each with 100 / 130 / 160% of the damage.NormalNightmareHell
Blessed Hammer

Blessed Hammer becomes two hammers spinning in opposite directions, each with most of, or even more than, the original's damage. Total damage and coverage both double.

Legendary shop: from 500 gems
Seal of Light

Seal of Light Anillo

Every Fist of the Heavens strike releases 4 / 5 / 6 holy bolts around it.NormalNightmareHell
Fist of the Heavens

Every time Fist of the Heavens hits, it shoots several Holy Bolts in all directions. Fist of the Heavens already jumps between monsters, so one cast covers a huge area.

Legendary shop: from 500 gems
Crown of Holy Flame

Crown of Holy Flame Yelmo

Holy Fire and Consecration: +40 / 50 / 65% radius, and while one of them is active you recover 1% life per second.NormalNightmareHell
Holy FireConsecration

Holy Fire and Consecration get bigger, and as long as you've learned either one, you heal 1% HP per second. The Paladin's most reliable sustain.

Legendary shop: from 500 gems
Aegis of Sanctuary

Aegis of Sanctuary Armadura

Sanctuary: +40 / 60 / 80% radius, and it slows by 40%.NormalNightmareHell
Sanctuary

Sanctuary leaves holy ground as you walk; with this it gets bigger and slows by 40%, dragging down every monster chasing you.

Legendary shop: from 500 gems
Pilgrim's Sandals

Pilgrim's Sandals Botas

Zeal: +30 / 45 / 60% reach, and it strikes in a wider arc.NormalNightmareHell
Zeal

Zeal reaches further and swings wider, hitting more monsters up close.

Legendary shop: from 500 gems
Rosary of the Nova

Rosary of the Nova Amuleto

Holy Nova: 4 / 6 / 8 more rays of light, and they stun for 0.3 s.NormalNightmareHell
Holy Nova

Holy Nova fires more beams of light and stuns for 0.3 seconds. Cast it when surrounded and catch your breath.

Legendary shop: from 500 gems

03Drops from Nightmare (5 items)

These only appear after you've cleared all five stages on Normal and unlocked Nightmare.

Seal of Smiting

Seal of Smiting Anillo

Smite: 40 / 55% more reach, and it stuns twice as long.NightmareHell
Smite

Smite is the Paladin's basic attack from the start. Bigger area and double stun: the skill you're always using becomes crowd control.

Legendary shop: from 1000 gems
Celestial Anvil

Celestial Anvil Amuleto

Holy Hammer: 2 / 3 more hammers fall.NightmareHell
Holy Hammer

Holy Hammer drops several more hammers at once. Holy Hammer is already especially effective against undead.

Legendary shop: from 1000 gems
Steps of Light

Steps of Light Botas

Pillars of Light: 3 / 4 more pillars, and they stun twice as long.NightmareHell
Pillars of Light

More Pillars of Light with double stun, pinning every monster in a line.

Legendary shop: from 1000 gems
Crusader's Helm

Crusader's Helm Yelmo

Holy Bolt: 2 / 3 more bolts, and they pierce one more enemy.NightmareHell
Holy Bolt

More Holy Bolts that pierce one more enemy. Holy Bolts find their own targets, so with more of them almost nothing gets missed.

Legendary shop: from 1000 gems
Scepter of Dawn

Scepter of Dawn Arma

Divine Ray: 45 / 60% wider, and it stuns for 0.3 s.NightmareHell
Divine Ray

Divine Ray gets wider and stuns for 0.3 seconds. A great weapon for clearing in a straight line.

Legendary shop: from 1000 gems

04Hell only (6 items)

These only drop on Hell. Their effects are fixed, and they're the core of the Paladin's endgame gear.

Morningstar

Morningstar Arma

Zealot hits have a 20% chance to call down Pillars of Light (at most once per second).Hell
SmiteZealHoly HammerPillars of Light

Zealot skills (Smite, Zeal, Holy Hammer, Pillars of Light) have a 20% chance on hit to bring down a Pillar of Light, at most once per second. It falls even if you haven't learned Pillars of Light (a level 1 one).

Legendary shop: from 3000 gems
Archangel's Diadem

Archangel's Diadem Yelmo

Hammer: -20% cooldown on all its skills.Hell
Blessed HammerHoly BoltFist of the HeavensDivine Ray

Hammer skills (Blessed Hammer, Holy Bolt, Fist of the Heavens, Divine Ray) all get −20% cooldown. Note that Holy Hammer belongs to the Zealot school and doesn't count.

Legendary shop: from 3000 gems
Temple Plate

Temple Plate Armadura

Holy Fire, Consecration and Sanctuary: +25% radius. Holy Nova: 4 more rays.Hell
Holy FireConsecrationSanctuaryHoly Nova

Holy Fire, Consecration and Sanctuary get another 25% area, and Holy Nova gets 4 more beams. The body piece of an Auras build.

Legendary shop: from 3000 gems
Inquisitor's Treads

Inquisitor's Treads Botas

Every 9 s a Holy Hammer falls by itself on nearby enemies.Hell
Holy Hammer

Every 9 seconds a Holy Hammer falls on nearby monsters, even if you haven't learned it (a level 1 one).

Legendary shop: from 3000 gems
Ring of the Holy Vow

Ring of the Holy Vow Anillo

If you have Holy Nova, kills have a 10% chance to set it off.Hell
Holy Nova

If you've learned Holy Nova, kills have a 10% chance to cast another Nova. The more monsters, the more it triggers, and the smoother the killing gets.

Legendary shop: from 3000 gems
Relic of the Last Judgment

Relic of the Last Judgment Amuleto

Final Judgement: 1 more wave of light.Hell
Final Judgement

Your ultimate, Final Judgement, adds one more wave of holy light for an even cleaner sweep.

Legendary shop: from 3000 gems

05Recommended combos

You can only wear one item per slot, so pick combos that boost each other. None of these three combos overlap on slots.

Auras

Holy Fire, Consecration and Sanctuary all get bigger, and the Crown of Holy Flame heals you every second; Holy Nova fires more beams, stuns, and even recasts itself on kills. You can stand in the middle of a horde without worry.

Hammer

Two Blessed Hammers spin around you, Fist of the Heavens bounces between monsters spraying Holy Bolts, and the Archangel's Diadem shortens cooldowns for the whole Hammer school.

Zealot pillars

Smite and Zeal have a chance to bring down a Pillar of Light on every hit, Steps of Light add more pillars with longer stuns, and you get extra Holy Hammers too. A close-range crowd control style.

06General legendaries the Paladin can use

There are also 9 general legendaries for any class that the Paladin can wear. An Auras build that lives in the middle of the horde is a great fit for Thornmail, and the Hourglass of Time cuts cooldowns, which helps every build.See the full guide to general legendaries.

Butcher's Cleaver Arma
On kill, 8% chance for the corpse to explode.
Vampire's Kiss Anillo
Critical hits heal you for 1% of your life.
Heart of Fury Amuleto
+50% Fury gained, and your great attack deals 30% more damage.
Phoenix Feather Amuleto
A killing blow revives you with 50% of your life (once per run).
Ring of Greed Anillo
+60% coins, and monsters drop gear 50% more often.
Galeforce Boots Botas
+20% speed, and while moving you take 15% less damage.
Thornmail Armadura
Whoever hits you in melee takes 2 times the damage they deal.
Hourglass of Time Yelmo
-20% cooldown on all skills, and your basic attack is 20% faster.
Kingslayer Anillo
+40% damage to bosses and golden elites.

07FAQ

Which legendary should a Paladin look for first?

The Crown of Holy Flame and the Hammer of Judgement, which drop from Normal. One makes your auras bigger and heals you every second; the other splits Blessed Hammer in two. You feel both right away.

Is Holy Hammer a Hammer skill?

No. Holy Hammer belongs to the Zealot school (with Smite, Zeal and Pillars of Light), so the Archangel's Diadem's cooldown reduction doesn't include it.

Why isn't my Ring of the Holy Vow doing anything?

It only works if you've learned Holy Nova; then kills have a chance to cast another Nova for you.

How do I unlock Lumen?

Clear Stage 5, the Burning Crypt, on Normal. Lumen joins your town, and you can play the Paladin from then on.