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Endless Curse · Heroes

Paladin Guide: Lumen

Lumen the Paladin (male)Lumen the Paladin (female)

Lumen the Paladin is the last hero to join in Endless Curse; you get him by clearing Stage 5. All twelve of his skills deal Holy damage, made for fighting undead and dragons.

01Overview

NameLumen (Paladin)
How to getClear Stage 5, Burning Crypt, on Normal
RoleMelee · Holy power that counters undead and dragons
HP115
Move speed98
Attack multiplier×1.05
Starting skillSmite
Damage elementsHoly
UltimateFinal Judgement
Own legendaries17 items

02How to get the Paladin

Lumen the Paladin joins your town once you clear Stage 5, "Burning Crypt", on Normal for the first time: beat the stage boss, Abyss Lord, and walk through the portal to clear it. Stage 5 opens after you clear Stage 4.

The first time you enter this stage on Normal and solo, you play chapter 5 of the main story, "Light of the Crypt", and Lumen shows up in the story and fights by your side. In a party, once you've done the story, or on Nightmare or Hell, it's a regular stage. For how the chapter plays out, see the main story walkthrough.

Once Lumen has joined, go back to town, walk to the Campfire, open the hero screen and choose "Play this hero" to switch to the Paladin.

03Playstyle

Holy hits undead and dragons for ×1.6. The later stages are crawling with undead, which is exactly where the Paladin shines. But beasts resist it (×0.6), so be ready for that in the Shady Forest and the Secret Cow Level.

The Zealot school is mace combos and hammers of light falling from the sky, the Hammer school is Blessed Hammers spinning around you and homing Holy Bolts, and the Auras school is areas like Holy Fire, Consecration and Sanctuary that hurt enemies just for being near you.

Every skill casts automatically; you just move. Each level up, pick one of three cards: a new skill, an upgrade to a skill you have, or a stat boost. On top of your starting skill you can learn up to 4 more skills.

04The Paladin's 12 skills

The Paladin's skills come in three schools of four. When you level up, cards from the same school as skills you already know show up more often. Once a skill is maxed (Lv5), if you've taken the required stat upgrade card this run and its partner skill is at Lv2, a golden evolution card appears.

Zealot

Smite Holy

A holy blow with mace and shield that stuns for a moment.

Evolves at max level → Judgement: take the "Power" upgrade card and get Zeal to Lv2
Zeal Holy

A flurry of very fast holy blows.

Evolves at max level → Fervor: take the "Sprint" upgrade card and get Smite to Lv2
Holy Hammer Holy

Two hammers of light fall and crush. Punishes the undead.

Evolves at max level → Divine Judgement: take the "Power" upgrade card and get Smite to Lv2
Pillars of Light Holy

Pillars of light fall from the sky one after another in a straight line, stunning briefly.

Evolves at max level → Cathedral of Light: take the "Power" upgrade card and get Holy Hammer to Lv2

Hammer

Blessed Hammer Holy

A hammer of light that spirals outward around you.

Evolves at max level → Hammers of Heaven: take the "Reflexes" upgrade card and get Holy Bolt to Lv2
Holy Bolt Holy

A lance of light that seeks its target and pierces one more.

Evolves at max level → Holy Lance: take the "Power" upgrade card and get Divine Ray to Lv2
Fist of the Heavens Holy

Holy lightning strikes an enemy and jumps to those nearby.

Evolves at max level → Divine Wrath: take the "Reflexes" upgrade card and get Blessed Hammer to Lv2
Divine Ray Holy

A beam of light that goes through everything in a straight line.

Evolves at max level → Blinding Light: take the "Power" upgrade card and get Holy Bolt to Lv2

Auras

Holy Fire Holy

An aura of holy flames that scorches whatever comes close.

Evolves at max level → Eternal Flame: take the "Armor" upgrade card and get Consecration to Lv2
Consecration Holy

Holy ground around you.

Evolves at max level → Blessed Ground: take the "Armor" upgrade card and get Sanctuary to Lv2
Sanctuary Holy

You leave holy ground that damages whatever steps on it.

Evolves at max level → Holy Land: take the "Synthesis" upgrade card and get Holy Nova to Lv2
Holy Nova Holy

Bursts into light in every direction.

Evolves at max level → Dawn: take the "Vigor" upgrade card and get Holy Fire to Lv2

05Ultimate: Final Judgement

Final Judgement Holy

A huge pillar of light falls on you and holy light rolls across the ground in waves that sweep away enemies.

Once the Fury orb at the bottom right is full, you can unleash it. Fury builds like this: defeating a normal enemy +1, an elite +6, a boss +30; taking damage gives about +7 for every 10% of HP you lose; and hitting enemies slowly adds more (capped per second). If you go more than 5 seconds without hitting an enemy or getting hit, Fury that isn't full slowly drains away.

Press R or Space to unleash it, or tap the Fury orb on mobile. The higher your level in the run, the harder your ultimate hits (+6% per level).

Gameplay screenshot of the Paladin unleashing the ultimate Final Judgement
Final Judgement in action

06Talent tree

After every run, Lumen earns hero experience (more for surviving longer, killing more, and beating more bosses). Each hero level gives 1 talent point, up to level 31, for 30 points in total: exactly enough to fill the whole tree. You learn talents from the Mentor in town and can reset them for free.

The three branches match the three skill schools, and each talent needs the one before it. The third talent in a branch directly boosts the damage of that school. Whichever school your main skills come from, fill that branch first.

Zealot

  1. Might max 3 pts
    +4% all damage (per point)
  2. Conviction max 3 pts
    +3% crit chance (per point)
  3. Zealot Mastery max 3 pts
    +8% Zealot skill damage (per point)
  4. Avenger max 1 pts
    +15% Holy damage, +6% all damage

Hammer

  1. Blessed Strike max 3 pts
    +8% Holy damage (per point)
  2. Block max 3 pts
    +10 HP (per point)
  3. Hammer Mastery max 3 pts
    +8% Hammer skill damage (per point)
  4. Bulwark of Light max 1 pts
    +40 HP, −5% damage taken

Auras

  1. Resistance max 3 pts
    −3% damage taken (per point)
  2. Prayer max 3 pts
    Regenerate 0.3 HP per second (per point)
  3. Aura Mastery max 3 pts
    +8% Auras skill damage (per point)
  4. Fanaticism max 1 pts
    −6% cooldown, +4% move speed

07Elemental matchups: who to hit hardest

  • Holy, 12 skills: ×1.6 against Undead, Dragon; only ×0.6 against Beast

The table below shows how much damage this hero's elements deal to each stage boss (×1.6 strong, ×0.6 resisted, and two types multiply together). For the full chart, see elemental matchups.

BossRaceBestWorst
The Butcher
Shady Forest
HumanHoly ×1—
Plague Lich
Deep Cavern
UndeadHoly ×1.6—
Frost Lord
Frozen Plains
Undead, Ice typeHoly ×1.6—
Mirror King
Forgotten Ruins
HumanHoly ×1—
Abyss Lord
Burning Crypt
Dragon, Fire typeHoly ×1.6—
The Cow King
Secret Cow Level
BeastHoly ×0.6—

08Beginner builds

Your starting skill always comes along; pick the other four slots from the builds below. When you level up, take the build's skills first, then fill in the stat cards their evolutions need.

Hammer (recommended)

Blessed Hammer pairs with Fist of the Heavens, and Holy Bolt with Divine Ray. Close range and long range, good for clearing packs and fighting bosses.

Evolutions this build can reach: Blessed Hammer (Reflexes), Holy Bolt (Power), Fist of the Heavens (Reflexes), Divine Ray (Power)

Aura tank

The four Auras skills are each other's evolution partners, so enemies take damage nonstop as soon as they get close. With 115 HP, you can stand right in the horde.

Evolutions this build can reach: Holy Fire (Armor), Consecration (Armor), Sanctuary (Synthesis), Holy Nova (Vigor)

Beginner tips

  • On undead-heavy stages on Hell difficulty, the Paladin is the best pick.
  • Your damage drops on beast-heavy stages: switch heroes or make up the damage with talents.
  • Final Judgement drops a pillar of light on you and then pushes out in waves. Use it in the middle of a pack.

09The Paladin's own legendary gear

The Paladin has 17 legendaries of their own. They only drop while you play the Paladin, and each one changes how a skill plays. For effects, numbers and combos, see the full Paladin legendary list.

Hammer of Judgement
Blessed Hammer throws two hammers spinning in opposite directions, each with 100% of the damage.
Seal of Light
Every Fist of the Heavens strike releases 4 holy bolts around it.
Crown of Holy Flame
Holy Fire and Consecration: +40% radius, and while one of them is active you recover 1% life per second.
Aegis of Sanctuary
Sanctuary: +40% radius, and it slows by 40%.

10FAQ

How do I get the Paladin?

Clear Stage 5, Burning Crypt, on Normal for the first time (beat Abyss Lord and walk through the portal). Lumen joins your town, and you can then switch to the Paladin at the Campfire.

Can I play the Paladin as a woman?

Yes. Open the hero screen at the Campfire in town and choose Male or Female. It only changes the look; abilities are identical.

How do I use the Paladin's ultimate?

Defeating enemies, taking damage and hitting enemies all build Fury. When the Fury orb is full, press R or Space (or tap the Fury orb on mobile) to unleash Final Judgement.

Why do I get the Paladin so late?

He joins in the last chapter of the main story, in Stage 5, the Burning Crypt. Clear the first four stages with other heroes first.

Want to see the other heroes? Go back to the hero overview to compare all seven, or head to the Endless Curse home page to learn about the game.