Main Story and Recruiting Heroes
Part 8 of 8
Endless Curse is more than fighting monsters: a half-burned letter pulls you into a small town besieged by the undead. Each of the five stages has a story chapter, and every chapter rescues a hero who then joins your town. This part only covers how the story triggers and how each chapter begins. No spoilers.
01When the story triggers
A stage's story chapter starts the first time you enter that stage on Normal, playing solo, as long as that chapter's hero hasn't joined your town yet.
- As you head out, the militia at the exit has something to say first.
- Around 3:30, the chapter's story location appears ahead, with an objective at the top of the screen.
- Until you complete the objective, the clock stops at 7:59 and the guardian won't show up early, so take your time.
- Story companions fight alongside you with five skills of their class, and have twice your max HP.
- Beat the guardian and walk into the portal, and the hero joins your town, with a scene of their own by the campfire.
02Prologue: The Burned Letter

A burned wagon on a forest path, and a half-burned letter. You escort the survivors, Fen and Mia, through the forest, picking up more pieces of the letter along the way, until you reach the town gate. For a step-by-step walkthrough, see Getting started: the prologue.
03Five story chapters

Chapter 1 · The Lost Huntress
Someone has gone missing in the Shady Forest, and the militia mentions goblin tracks among the trees. Follow them to find the huntress who was taken.

Chapter 2 · Whispers in the Cavern
The miners in the Deep Cavern never came back, and a necromancer went down after them. You'll meet her and the plague dead, and you'll have to seal the source of the plague.

Chapter 3 · Fury of the Ice
The northern hunters heard a horn out on the frozen plains. You'll find a frozen war camp and need fire to melt the ice.

Chapter 4 · Shadows in the Ruins
Something is hunting in the Forgotten Ruins, and the dead are surrounded by mirror shards. An assassin mistakes you for an enemy.

Chapter 5 · Light of the Crypt
The white light at the crypt's entrance grows weaker every night. Escort the keeper of the light across rivers of lava to the altar of the seal.
Every chapter has a different objective: rescuing, sealing, lighting braziers, turning mirrors, escorting… Story guardians often fight differently from usual too; see each boss page for details.
04Once a hero joins

- Heroes who join live in town, and you can switch to them at the campfire.
- Each hero has their own level, talents, upgrades and gear, so switching means building up a new hero.
- For each hero's skills and playstyle, see the hero guides.
05Reliving the story
Once a hero has joined, talk to the militia at that chapter's exit and choose "Relive": the next time you head out from there, you play the whole chapter again on Normal, solo (the hero won't join a second time). For the prologue, find the Minstrel in the tavern. For the rest of the town, see the town guide; the game overview is on the Endless Curse home page.
06FAQ
Why isn't the story showing up?
The story only triggers the first time you enter that stage on Normal, solo, and only if that chapter's hero hasn't joined yet. It never triggers on Nightmare or Hell.
Why does the clock stop at 7:59 during the story?
The guardian only appears once you complete the chapter's objective, so the clock stops. Take your time.
How do heroes join?
Clear a stage on Normal (walk into the portal), and that stage's hero joins your town.
Can I watch the story again?
Yes. Once the hero has joined, talk to the militia at that exit and choose "Relive"; for the prologue, find the Minstrel in the tavern.
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