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Endless Curse · Beginner's Guide

Choosing Level-Up Cards

Part 4 of 8

In Endless Curse, every time you collect enough experience to level up, the game pauses and you pick one of three cards. How strong you get in a run comes down almost entirely to these choices. Here's every kind of card, broken down.

01Four kinds of cards

Level-up screen "Level 2!": a Learning stat card and two new skill cards (Shield Bash and Phalanx)
An early level-up: one stat card (Learning) and two new skills.
  • New skill: learn a new skill and put it in your skill bar. The bar holds up to four skills (your basic attack doesn't count). Skills from the same school show up more often.
  • Upgrade: level up a skill you already have. Each skill goes up to level 5 (4 upgrades).
  • Stat card: a stat boost that lasts for this run only and is gone the next.
  • Evolution (gold): always shows up among the three cards once you meet its requirements.

Press 1 2 3 or click a card to choose.

02Three upgrade paths

Three upgrade cards, each with two buttons, such as Area and Speed or Speed and Area, with a star on the recommended one
Each upgrade card offers two paths; the one marked ★ is the recommended path for that skill.

Each skill offers two of the three paths. Pick one:

PathEffectLimit
⚡ Speed−20% cooldown, +16% damage3 times (2 for skills that stun)
✚ CountOne more shot / one more of it; per-hit damage is adjusted to matchDepends on the skill
◎ Area+18% area, +20% damage3 times

The path marked ★ is the recommended one and gives an extra 6.5% damage. Once a path is used up, its button turns into "Mastery": damage ×1.25.

The fuller your skill bar, the slower and weaker each skill gets: with all four slots filled, cooldowns are ×1.4 and damage ×0.9 (your basic attack isn't affected). So there's no rush to fill all four slots; leveling up one or two main skills is plenty strong.

03Stat cards

On each level-up, stat cards are drawn at random from the list below, with up to five types in the running; the one an evolution needs is always among them.

CardEffectMax picks
Vigor+20 max HP and heals 20No limit
Power+10% damage40
Sprint+7% movement speed8
Reflexes−6% cooldown8
Armor+6% damage reduction (70% total at most)12
SynthesisRegenerate 0.9 HP per secondNo limit
Magnet+30% pickup radius6
Learning+12% experience8

04Evolution requirements

An evolved skill becomes a stronger version of itself. There are three requirements, and all of them must be met at once:

  1. The skill is at level 5 (max level).
  2. You have taken its specific stat card at least once this run.
  3. Its partner skill (from the same school) is at least level 2.

Once all three are met, a gold evolution card is guaranteed on your next level-up. Here's the Knight as an example:

SkillEvolves intoStat card neededPartner skill
CleaveDevastating CleavePowerSundering Strike
Sundering StrikeArmorbreakerVigorCleave
Sword WaveRending WaveReflexesImpale
ImpaleRun ThroughPowerSword Wave
Shield BashBastion StrikeArmorSteel Rampart
Shield ThrowEchoing ShieldReflexesShield Bash
Shield ChargeUnstoppable ChargeSprintShield Throw
Steel RampartUnbroken RampartArmorShield Bash
War BannerRoyal StandardArmorPhalanx
Dancing BladesBlade StormSynthesisWar Banner
Falling SwordsSword GraveyardPowerDancing Blades
PhalanxIron WallVigorWar Banner

Other classes' evolution tables are on each hero page, for example the Sorcerer and the Necromancer.

05Rerolls and bans

  • Reroll: one free reroll per run. Press R or "Reroll" to replace all three cards. The Card reroll upgrade in town adds 1 more per level, up to 5 extra.
  • Ban: each level of the Ban upgrade lets you ban 1 skill (up to 3), and banned skills never show up on level-up cards. Choose which ones on the Upgrades screen in the main menu.

There's no "skip": you always have to pick a card when you level up.

06Card tips for beginners

  1. In the first few levels, grab two or three skills that clear monsters, ideally from the same school so evolutions come together more easily later.
  2. Choose one main skill and upgrade it first. When you see ★, take the recommended path.
  3. When your main skill is close to max level, remember to grab the stat card it needs and get its partner skill to level 2.
  4. Take a Magnet early: a bigger pickup radius for experience means much faster leveling.
  5. Every level-up fully heals you: when your health is low, grab experience fast.

Every class's skills and recommended builds are in the hero guides; the full game overview is on the Endless Curse home page.

07FAQ

What's the max level for a skill?

Each skill goes up to level 5, which means 4 upgrades.

Why won't my skill evolve?

You need all three at once: the skill at level 5, its specific stat card taken this run, and the partner skill at level 2 or higher.

How many rerolls do I get?

One free per run, and the Card reroll upgrade in town adds up to 5 more.

Do I have to fill my skill bar?

No. The more skills you have, the longer each one's cooldown and the lower its damage: with all four slots filled, cooldowns are ×1.4 and damage ×0.9.