Gear, Affixes and Reforging
Part 6 of 8
In Endless Curse, your gear builds up run after run: whatever you pick up goes straight into your stash, and you equip it back in town. This part covers every gear slot, the affixes, where gear drops, and how to use the Blacksmith and the shops.
01Six gear slots

| Slot | Base stat | Value (by item level) |
|---|---|---|
| Arma | Damage % | 6 / 11 / 17 |
| Yelmo | Life | 8 / 15 / 24 |
| Armadura | Damage reduction % | 3 / 5 / 8 |
| Botas | Speed % | 3 / 5 / 7 |
| Anillo | Critical chance % | 2 / 3 / 5 |
| Amuleto | Experience % | 4 / 7 / 10 |
Every item has one base stat set by its slot, and the higher the item level, the bigger the number. Gear is equipped per hero: one item can only be worn by one hero.
02Four rarities
| Rarity | Color | Random affixes |
|---|---|---|
| Normal | White | 0 |
| Magic | Blue | 1–2 |
| Rare | Yellow | 3–4 |
| Legendary | Orange | 3–4, plus a unique effect that changes how a skill plays |
There are 119 legendaries in total: 9 that any class can use, and the rest class-specific (the Knight has 15, for example). Class legendaries only drop while you play that class, and only that class can use them. The same legendary rolls bigger numbers on its effect the higher the difficulty it drops on. See every effect in the legendary gear list.
03All affixes
Random affixes never duplicate the slot's base stat. Each affix can only roll on certain slots:
| Affix | Slots it can roll on |
|---|---|
| Life | Yelmo, Armadura, Botas, Anillo, Amuleto |
| Damage % | Arma, Anillo, Amuleto |
| Cooldown % | Arma, Yelmo, Anillo |
| Speed % | Botas, Amuleto |
| Damage reduction % | Yelmo, Armadura, Botas |
| Life per second | Armadura, Anillo, Amuleto |
| Critical chance % | Arma, Yelmo, Anillo, Amuleto |
| Pickup radius % | Botas, Amuleto |
| Experience % | Yelmo, Amuleto |
| Coins % | Anillo, Amuleto |
| Physical damage % | Arma, Anillo, Amuleto |
| Fire damage % | Arma, Anillo, Amuleto |
| Ice damage % | Arma, Anillo, Amuleto |
| Lightning damage % | Arma, Anillo, Amuleto |
| Poison damage % | Arma, Anillo, Amuleto |
| Shadow damage % | Arma, Anillo, Amuleto |
| Holy damage % | Arma, Anillo, Amuleto |
| Physical resistance % | Yelmo, Armadura, Botas |
| Fire resistance % | Yelmo, Armadura, Botas |
| Ice resistance % | Yelmo, Armadura, Botas |
| Lightning resistance % | Yelmo, Armadura, Botas |
| Poison resistance % | Yelmo, Armadura, Botas |
| Shadow resistance % | Yelmo, Armadura, Botas |
| Resistance to all elements % | Yelmo, Armadura, Botas |
Caps: resistances go up to 60%; cooldown reduction from gear tops out at 40%, and armor at 60%.
04Where gear drops
- Regular monsters: roughly one item every 140 kills; 0.2% of those are legendary.
- Bosses: always drop an item, 70% of them Rare, with a 8% legendary chance.
- Stage guardians: always drop a legendary.
- Champion elites: the first 6 packs each run drop one Magic item each.
- Unique elites: 60% chance to drop gear, with a 1% legendary chance (for the first 8 / 10 / 12 each run, by difficulty).
- Legendary drop rate is ×1.5 on Nightmare and ×2 on Hell. Legendaries you don't have yet drop more easily.
05Chest, stash and salvaging
- Your stash starts with 40 slots and can grow to 200: in the Shop's Exchange tab, 100 gems buy 8 slots, or 1250 coins buy 1 slot.
- Equipped gear doesn't take up stash slots.
- If your stash is full and you pick up gear, the worst unequipped item is salvaged automatically.
- Salvage: turns gear into coins; the higher the rarity and item level, the more you get. Equipped gear can be salvaged too (you're asked to confirm first).
06Blacksmith: reforging affixes

The Blacksmith on the west side of town can "Reforge": reroll the random affixes on a piece of gear.
- Put the item you want to change in the middle (equipped items work too). Normal items have no affixes, so they can't be reforged.
- Put 1–2 items for the same slot on the sides as material (they can't be equipped).
- The better the materials (similar level, high affix values, high rarity), the higher your Luck, and the more likely the new affixes roll high. An empty slot counts as 0.
- The cost is 4 times the middle item's salvage value in coins. Once you press the button, the materials and coins are spent.
- The new and old affixes are shown side by side: choose "Keep the new ones" or "Keep the old ones".
What changes is every random affix (type and value), while the number of affixes stays the same. The base stat, item level, rarity and a legendary's unique effect never change. The Blacksmith does nothing else: no upgrading gear, no sockets.

07Shops: the legendary shop and regular gear

- Jeweler (the stall northwest of the campfire): rings and amulets.
- Weaponsmith (in the Weapon Shop): weapons, helms, armor and boots.
- Legendary shop: buy the exact legendary you want with gems, with a fixed effect and no luck involved. Prices by tier: 500 gems for Normal, 1000 for Nightmare and 2000 for Hell; Hell-only legendaries cost 3000. You can only buy for difficulties you've unlocked.
- The legendary shop requires an account; guests can't buy. Every legendary also drops naturally, so you can finish the game without buying anything.
More about the game on the Endless Curse home page.
08FAQ
What's the surest way to get legendary gear?
Every stage guardian always drops a legendary; the higher the difficulty, the higher the legendary drop rate and the bigger the numbers on their effects.
Why did I get a legendary for another class?
Class legendaries only drop while you play that class, so what you got is most likely a generic legendary that every class can wear.
Does reforging change a legendary's effect?
No. Reforging only rerolls the random affixes; the legendary's unique effect, base stat and item level stay the same.
What happens when my stash is full?
When you pick up new gear, the worst unequipped item is automatically salvaged into coins.
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